The Games We Played: American
Board and Table Games from the Liman Collection
September 20 - December 11, 2005
Cultural
aspects of nineteenth-century America come to life through
The Games We Played, a captivating exhibition that provides
an entertaining and highly instructive look at the values,
character, and world view of Gilded Age Americans. Curated
by the New York Historical Society and the Flagler Museum,
the exhibition is made up of board games, card games, puzzles,
and blocks dating from 1870 to 1910. On one level, the games
offer contemporary viewers rich and playful examples of
Gilded Age graphic design. On another, they are revealing
fragments of our cultural history, documenting the nation's
values and aspirations as it recovered from the Civil War,
absorbed tens of millions of new immigrants, and became
a world power. The games reflect the period's attitudes
toward religion and morality, wealth and success, technology
and progress, and education and occultism.
More didactic than their twentieth-century descendants,
the games of the Gilded Age endeavored to teach skills,
such as reading and geography, and to impart values, such
as ambition and piety. One section of the exhibition features
games like The New Pilgrim's Progress, which sought to convey
social values. Another addresses ambition and success through
games such as Bulls and Bears: The Great Wall St. Game and
others in which messenger boys rise to become captains of
industry.
Board
games have been around for over 4,000 years. Beyond their
intended purpose of providing entertainment, games are documents
of the societies that created and played them. During the
second half of the 19th century, several significant cultural
and technological developments combined to produce an explosion
in the manufacture of American board games. As the nation
grew increasingly urban and industrialized, the spheres
of home and workplace became more distinct. Middle-class
families, with expanded leisure time as well as rising income
levels, embraced leisure pursuits in the home -- the center
of education, entertainment, and moral enlightenment during
the Gilded Age.
At the same time, improvements in printing and paper manufacture
enabled large-scale commercial production of board games.
Most important were advances in chromolithography, a color
printing process perfected in the 1870s that produced bold,
richly-colored images at affordable prices. A typical middle-class
household of the period could readily purchase such games,
whose prices ranged from 25 cents for small boxed card games
to three dollars or more for elaborate editions. New York
City, the nation's business capital, emerged as the leading
center of American chromolithography and the hub of the
nation's vigorous board game industry.
The
games displayed in this exhibit graphically illustrate the
changes effected by the chromolithography revolution. Early
games, such as The Game of Dr. Busby (1843), tended to be
small and were produced by hand-coloring a monochrome print,
a time-consuming and expensive process. As manufacturers
adapted chromolithography to board game production in the
1870s, board game boxes grew larger and more colorful, often
featuring bold graphics. By the turn of the century, New
York City-based McLoughlin Brothers dominated the industry
with sumptuous, eye-catching packaging that was frequently
more compelling than the games it contained.
Although the arrival of radio and television in American
homes dampened the games industry as the 20th century unfolded,
board games remained a staple of wholesome family fun and
"edu-tainment." In times of crisis, Americans
have found relief in the distraction and companionship of
board game pursuits. At the outbreak of the Civil War, sales
of board games soared as families turned inwards to grapple
with the deep split wrenching the nation. During the war's
first winter season, The Checkered Game of Life sold an
unprecedented 40,000 copies. Most recently, in the wake
of September 11, 2001, traditional games experienced another
surge in popularity as families and friends came together
to cope with the tragedy and find consolation and strength
within their intimate kinship circles.

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